Graphics programme Mortoc also released a new dev diary about KSP2's performance challenges last week, which goes into more detail about why the frame rate can suffer in-game. Needless to say, if you have any Kraken ship builds in progress right now that actually rely on that "insane" reverse thrust, beware: "the 'unique' physics on which it depends are about to go away forever," Simpson says in the update, so you better start thinking of other solutions to get your ships off the ground. "We may not in fact have killed the Kraken yet, but we have definitely stubbed its tentacle." They also fixed the ominously titled "Kraken drive" bug, which "created insane reverse thrust when an engine's nozzle was obstructed" when using the Kraken ship type, the devs say.
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